Bad Viking
Updated Time
May 21, 2026
Category
Puzzle
Installs
10M+
Content Rating
Updated Time
May 21, 2026
Privacy Policy
View PolicyCategory
Puzzle
Developer
Bad Viking
Installs
10M+
Content Rating




Mystery in a Plant Shop 🌿
Strange Horticulture is a cozy occult puzzle game set in a rainy town called Undermere. Run a small plant shop, meet eccentric locals, and slowly uncover a dark mystery hiding behind polite smiles and foggy streets.
Every plant has secrets: healing, poisoning, calming, or something… stranger. Examine shapes, smells, and symbols to match specimens to entries in an old botanical book, then decide who gets what and why.
Atmospheric, Relaxing, Slightly Creepy 🌧️
Expect crackling thunder, creaking signs, and a purring black cat on the counter. No jump scares, just slow-burn tension, quiet puzzles, and satisfying “aha” moments that feel like solving a cozy crime novel.
Choices That Shape the Story 🌗
The plants you hand out change how the story unfolds. Help or hinder cultists, investigators, and nervous villagers. Different choices mean different endings, so experimentation is part of the fun 😼
Step 1: Basic Flow 🌿
Step 2: Open the shop, listen to customers, identify their plants, and choose what to give them. Use clues from your plant book, notes, and the map to grow your collection and push the story forward.
Step 3: Start Your Day
Step 4: Launch the game, tap to open the shop, and check the counter. A customer, letter, or event will usually appear first. Read everything; even small hints can matter later.
Step 5: Read What People Ask For
Step 6: Customers describe symptoms, moods, or strange needs instead of naming a plant. Notice keywords like “relaxing,” “induces sleep,” or “dangerous fumes” to narrow down candidates.
Step 7: Use the Plant Encyclopedia
Step 8: Open the plant book and search entries that match the description: leaf shape, flower color, smell, and effects. Compare each clue with plants on your shelves and labels.
Step 9: Inspect Plants Carefully
Step 10: Tap a plant to zoom in. Rotate it, look at leaf edges, patterns, and any symbols on the pot. Some hints mention how it reacts to touch or smell, so read labels and notes closely 🤏
Step 11: Explore the Map
Step 12: When given coordinates or vague locations, open the map. Enter clues, then travel to marked spots to discover new plants or story events. New finds go back to the shop shelves for later use.
Step 13: Make Choices and Live With Them
Step 14: Once confident, hand over a plant. The game rarely tells instantly if it was perfect; consequences appear in later visits, letters, or endings. Experiment, keep notes, and enjoy the weird vibes 😈
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